One practical step
GamesAgree when to stop playing
Agree on a finish time before starting.
- Time: Not specified
- Cost: Not specified
- Impact: Not specified
- Difficulty: Not specified
- Evidence not rated
Done when
Agree on a stopping time that protects essential commitments.
Agree on a finish time before starting.
Who this is for
For teams playing together; respect agreed departures.
Why this matters
Help the team choose a mode fitting other commitments.
How to do it
An original activity to try, adapt or skip for your circumstances; outcomes are not guaranteed.
- State when another commitment begins.
- Choose a mode likely to finish beforehand.
- Announce the last round and avoid overrunning it.
Evidence and references
There are no references for this item yet.
Last reviewed: · Version 2