Skip to content

One practical step

Games

Agree when to stop playing

Agree on a finish time before starting.

  • Time: Not specified
  • Cost: Not specified
  • Impact: Not specified
  • Difficulty: Not specified
  • Evidence not rated

Done when

Agree on a stopping time that protects essential commitments.

Agree on a finish time before starting.

Who this is for

For teams playing together; respect agreed departures.

Why this matters

Help the team choose a mode fitting other commitments.

How to do it

An original activity to try, adapt or skip for your circumstances; outcomes are not guaranteed.

  1. State when another commitment begins.
  2. Choose a mode likely to finish beforehand.
  3. Announce the last round and avoid overrunning it.

Evidence and references

There are no references for this item yet.

Last reviewed: · Version 2